dimanche 30 mai 2021

VIZ’s Latest Cover Reveals Include Animal Crossing: New Horizons Manga

Animal Crossing: New Horizons

Just when you thought the Animal Crossing hype was dying out, VIZ Media reveals a brand new manga based on the popular Nintendo Switch entry.

Revealed on Viz Media’s official Twitter account, we get the first look at the cover for Animal Crossing: New Horizons, Vol. 1 Deserted Island Diary. It is scheduled for release on September 12, 2021. Looking at the cover, it certainly embodies the cute aesthetic of the beloved video game franchise, but still distinct on its own.

RELATED: CS Comics: Animal Crossing Got Me Through the Pandemic

As seen on the cover, the Animal Crossing: New Horizons manga will be written and illustrated by Kokonasu Rumba. According to the manga’s Barnes and Noble pre-order page, it will be 128 pages long.

Rumba’s manga adaptation of Animal Crossing answers the question we’ve all been asking: What do villagers do when you’re not playing the game? From the description, the manga will be filled with “goofy gags and silly stories.” For those who play Animal Crossing: New Horizons, there will be tips and tricks in a special bonus section of the book.

RELATED: My Hero One’s Justice 2 Adding Gentle Criminal & La Brava as DLC

The Animal Crossing manga is just one of five covers revealed. Covers for new volumes of Jujutsu Kaisen, My Hero Academia: School Briefs, Spy x Family, and No. 5 have also been shown. Here is the full list of reveals, as well as when you can expect them to hit store shelves:

  • Animal Crossing: New Horizons, Vol. 1 Deserted Island Diary – September 12, 2021
  • Jujutsu Kaisen, Vol. 12 – October 5, 2021
  • My Hero Academia: School Briefs, Vol. 5 – October 5, 2021
  • Spy x Family, Vol. 6 – October 5, 2021
  • No. 5, Vol. 2 – October 19, 2021

Animal Crossing: New Horizons is developed by Nintendo for the Nintendo Switch. It allows you to create your own villager and begin life on a deserted island. Whether you want to spend your time building a village on your island or just fishing for rare fish, you play the game your way and at your own pace.

You can check out the gallery below to see the covers for yourself!

The post VIZ’s Latest Cover Reveals Include Animal Crossing: New Horizons Manga appeared first on ComingSoon.net.

New The Suicide Squad Image Shows Idris Elba’s Bloodsport & More

The Suicide Squad director James Gunn gives us another peak of the DC Extended Universe film with a brand new image.

Shared on the director’s Instagram, the image capture reads, “Squad Undercover in Corto Maltese: Ratcatcher 2, The Thinker, Bloodsport, & Polka Dot Man in The Suicide Squad.” You can check out the picture for yourself below.

RELATED: The Suicide Squad: James Gunn Teases Harley Quinn’s Biggest Action Scene

The last part of the caption refers to the characters played by Daniela Melchior, Peter Capaldi, Idris Elba, and David Dastmalchian respectively. The setting, Corto Maltese, is a fictional island from the DC universe. It has been referenced in a few DC-related properties such as Frank Miller’s Batman: The Dark Knight Returns and in the CW show Arrow.

The Suicide Squad features a star-studded cast playing several fan-favorite and deep-cut characters from the ever-expanding DC comic book universe. Alongside the previously mentioned actors, Margot Robbie, Joel Kinnaman, Taika Waititi, Sylvester Stallone, Michael Rooker, Nathan Fillion, Alice Braga, Jai Courtney, John Cena, Viola Davis, Pete Davidson, Sean Gunn, Freddie Stroma, Mikaela Hoover, Jennifer Holland, Flula Borg, Steve Agee, Joaquín Cosio, Juan Diego Botto, Storm Reid, Mayling Ng, and Tinashe Kajese.

RELATED: James Gunn: Starro Isn’t The Suicide Squad’s Only Villain

The standalone sequel to the Academy Award-winning Suicide Squad will be directed and written by Gunn. The Warner Bros. film will be produced DC Films, Atlas Entertainment, and The Safran Company.

The Suicide Squad is set to debut in theaters on August 6. It will also be available on the HBO Max streaming service for its first month of release.

 

View this post on Instagram

 

A post shared by James Gunn (@jamesgunn)

The post New The Suicide Squad Image Shows Idris Elba’s Bloodsport & More appeared first on ComingSoon.net.

Pam & Tommy Editor Says Hulu Series Is ‘Surprisingly Emotional’

Sebastian Stan Pam & Tommy

(Photo Credit: Hulu)

It seems the crazy antics that will certainly ensue in Pam & Tommy will not just be all fun and games. The editor of the Hulu series, Tatiana S. Riegel, actually teases quite the opposite.

According to Variety, Riegel is pretty tight-lipped about the upcoming series set to depict the story behind the tumultuous celebrity relationship between Tommy Lee and Pamela Anderson. However, she does have some positive things to say about Pam & Tommy.

RELATED: Pam & Tommy Photos Show Lily James as Baywatch Pamela Anderson

“It’s going to be good. It’s outrageous,” says Riegel. “There’s Disney. Then there’s Pam & Tommy. It’s a big difference.” The “Disney” refers to her most recent project Cruella, which stars Emma Stone in the titular role.

“It’s a surprisingly emotional thing,” adds Riegel. “You end up having a lot of compassion and insight into people that you certainly don’t at the beginning of it.”

Tatiana S. Riegel has been credited as an editor on multiple projects. This includes Lars and the Real Girl, 2011’s Fright Night, and The Way Way Back. More recently she helped edit I, Tonya and Cruella. The upcoming Hulu series actually reunites Riegel with Cruella and I, Tonya director Craig Gillespie.

RELATED: Lily James and Sebastian Stan Transform Into Hulu’s Pam & Tommy

As mentioned, Pam & Tommy will explore the wild relationship between the Motley Crüe drummer and actress/model. It will even depict the infamous debacle of the Lee and Anderson honeymoon sex tape that was leaked.

Pam & Tommy will be an 8-episode miniseries from Hulu. Sebastian Stan (The Falcon and the Winter Soldier) and Lily James (Baby Driver) will star as the titular characters. Seth Rogen (Invincible), Nick Offerman (Parks and Recreation), and Taylor Schilling (Orange is the New Black) are also set to star. It will be directed by Craig Gillespie.

The post Pam & Tommy Editor Says Hulu Series Is ‘Surprisingly Emotional’ appeared first on ComingSoon.net.

Freddie Stroma Replaces Chris Conrad in HBO Max’s Peacemaker

Freddie Stroma

(Sarah Shatz/Walt Disney Television via Getty Images)

Freddie Stroma will be taking over Chris Conrad’s role in HBO Max’s The Suicide Squad spinoff show, Peacemaker.

According to Deadline, Stroma will play Vigilante. Also known as Adrian Chase, the once lawyer began taking the law into his own hands after losing faith in the system he once served when his family’s killer was let free. In addition to his hand-to-hand combat expertise, Vigilante has the ability to heal quickly and regenerate his body after receiving some serious damage. The character was originally created by Marv Wolfman and George Pérez, and first appeared in New Teen Titans Annual #2.

RELATED: James Gunn: Starro Isn’t The Suicide Squad’s Only Villain

Conrad was set to play the role of Peacemaker‘s Vigilante. However, he left the project amicably due to creative differences.

The Suicide Squad director James Gunn will write Peacemaker, as well as direct several episodes. Gunn, Peter Safran, and Matt Miller will executive produce the upcoming series. John Cena, who will play the titular character in the series and upcoming film, will serve as co-executive producer. It will be produced by Troll Court Entertainment and The Safran Company in association with Warner Bros. Television.

RELATED: James Gunn Saving A Character for Potential Peacemaker Season 2

As mentioned above, Peacemaker is a spinoff of the upcoming Gunn-directed DCEU movie The Suicide Squad. It will be a sort of origin story for the character Peacemaker. Alongside Cena, Steve Agee, Danielle Brooks, Christopher Heyerdahl, Jennifer Holland, Robert Patrick, and Chukwudi Iwuji are set to star in the series.

Stroma has appeared in several films such as Harry Potter and the Half-Blood Prince, Pitch Perfect, and 13 Hours. More recently, he has appeared in both The Crew and Bridgerton.

Peacemaker is scheduled to premiere on HBO Max in January 2022. You’ll be able to see Cena as the vigilante in The Suicide Squad on August 6, 2021.

The post Freddie Stroma Replaces Chris Conrad in HBO Max’s Peacemaker appeared first on ComingSoon.net.

Martin Freeman Praises Black Panther: Wakanda Forever’s Script

Martin Freeman Black Panther: Wakanda Forever

While the title of the next Black Panther film was recently announced, there really isn’t much information on the upcoming Marvel Cinematic Universe film. However, actor Martin Freeman has teased that he has read the script for Black Panther: Wakanda Forever and had plenty of praise for it.

In a recent interview with The One Show, host Ronan Keating asked Freeman if he could give any information on what to expect. The answer may disappoint Black Panther fans as he replied, “No, apart from the fact that it’s happening because, as you will have guessed, Marvel have sworn us all to secrecy.”

RELATED: Ryan Coogler Discusses Making Black Panther 2 Without Chadwick Boseman

However, his unfortunate response isn’t all bad as he did mention that he has read the script for Black Panther: Wakanda Forever, and that it is “very good.” Also, he mentions that he will be filming in the U.S. for the film in the next several months.

“I’ve read the script. It’s very good and we will be doing it at some point I guess in the next several months,” said Freeman (via Metro). “I’ll be going to the States and doing that. But I’m very excited about it, yeah.”

Freeman will be returning as agent Everett Ross. Black Panther: Wakanda Forever will be his third MCU movie having appeared in the first Black Panther, as well as Captain America: Civil War. He is also known for his roles as Bilbo Baggins from The Hobbit films and Watson from the Sherlock TV series opposite Benedict Cumberbatch.

RELATED: Lupita Nyong’o on Doing Black Panther 2 Without Chadwick Boseman

As mentioned, not much is known about Black Panther: Wakanda Forever, especially after T’Challa himself, Chadwick Boseman, passed last year. Both director Ryan Coogler and co-star Lupita Nyong’o have discussed doing the film without the actor.

Black Panther: Wakanda Forever is based on the Marvel comics by Stan Lee and Jack Kirby. Coogler will return to direct the sequel. While Boseman’s role of T’Challa will not be recast, much of the cast who starred in the first film will return, including Nyong’o, Freeman, and Letitia Wright. The film is expected to debut on July 8, 2022.

The post Martin Freeman Praises Black Panther: Wakanda Forever’s Script appeared first on ComingSoon.net.

Stop Letting Lore and World Building Define Your Enjoyment of Things

Tenet world building

There was a point where I was watching Tenet and wondering if I was watching the same film as explained by reviews and fan reactions. The puzzle box of a plot I was expecting wasn’t there. While there are details that were undoubtedly missed on my first viewing, it never felt like I was missing some key piece of the narrative or like I needed to re-watch it several times to truly have a grasp on whatever director Christopher Nolan intended. A part of me wonders if most of the folks talking about it have even watched it because discussions are still centered on it being “impenetrable” instead of a film with a time travel gimmick and people working on different time flows were wearing different color armbands. Nolan and his films spark an intellectual curiosity in viewers, but they refuse to expand outward, instead remaining inward, confined to the film itself and spinning meta-narratives in defiance to abstraction, even if what inhabits the film itself isn’t particularly deep or insightful.

Tenet was a lot of fun, but hardly a mind-bending piece of staggering genius. Instead, it felt like a number of sequences like the bank heist in The Dark Knight with little concern over character development or any sort of depth. Still, people want it to be more than what it is, largely in part because of the movement Nolan helped cultivate where viewers need to decipher every last clue from the narrative to get the “real” meaning of the story, which there is always one true meaning, or else they lack the intellectual bandwidth to understand the genius of said work. Was the spinning top Leo’s totem? Or was it his ring? Watch Inception twelve times with a fine-toothed comb to find out! Broader, open-ended questions can’t take root within this closed loop.

Of course, Nolan didn’t create humanity’s desire to have definitive answers to everything, nor did he and his brother create the concept of piling as much information into a piece of work to leave no stone unturned. J.R.R. Tolkien’s Silmarillion is a work that exists and remained overlooked by publishers until his passing and the subsequent popularity of The Lord of the Rings books, where there was a comprehensive history of Middle-Earth, its lore and went further to build out the world for the most ardent of fans. Dungeons and Dragons players can attest to games going as little as three hours, but knowing the proper games sprawl out over dozens of hours with every detail codified with painstaking detail.

It’s nerd culture, and what was once unique has become ubiquitous.

world building MCU

(Photo by Marvel Enterprises/Kobal/REX/Shutterstock)

Comic book lore and fantasy/science fiction world building have been the gold standard for these “nerd” properties for as long as there was a market, but they kept to the fringes for the hardcore fans or those who moonlit as nerds in their downtime. Obsessing over minor Star Wars characters was once a badge of honor, now some of those fan-favorite characters have become money generators in the age of nerd culture’s time in the sun. Marvel has monetized characters like Ant-Man and Dr. Strange, on top of creating a “cinematic universe” spanning multiple shows and dozens of films in service of said “universe,” enhancing the whole through lore and world building. Sure, you could find yourself invested in Avengers: Infinity War and Endgame without watching Ant-Man or the latest iteration of Spider-Man, but imagine how much better those characters’ moments hit after you’ve spent an additional block of hours with them?

This need for completion—for total understanding—has become big business and the norm. After the popularity of the Lord of the Rings, the rather small single volume of The Hobbit, a children’s book, found itself chopped up and stretched out into its own epic trilogy filled with immense battle scenes and new characters. Amazon is producing an expensive television series about it. Loved Game of Thrones and how thorough George R.R. Martin has been about that? Don’t worry, there’s a prequel series coming to HBO even though Martin hasn’t finished the mainline books yet. And if one of these properties has an unsatisfactory ending that fans don’t feel aligns with the lore or world building they’ve obsessed over? Look no further than the reaction to the last season of Game of Thrones. I’d argue the last few seasons of Game of Thrones felt stilted and poorly written in general, but the series grew into a goliath that could meet no one’s expectations considering the writing team’s experience and the fan reaction was brutal.

Fans want answers to everything. Definitive versions of what they love to get a sense of completion. I’m excited to return to the Mass Effect series with the remastered edition’s recent release, but fan expectations helped to sully the series almost beyond repair. The incessant need for closure compounded with the J.J. Abrams style “mystery box” storytelling he baked into the series Lost, mixed in with this need for definitive answers, has led to a moment in popular culture where there’s no room for reflection on storytelling. A character in the MCU reflects on the dust of a fallen comrade not to ponder the futility of existence, but because people have emotional reactions to bad things happening. If we didn’t get that moment of reflection, how would we know to be sad? The four other films where those characters exchanged quips won’t matter as much if they don’t have that moment, right?

Does that sound cynical?

Mass Effect world building

Let’s go back to Mass Effect, whose ending angered fans in such a profound way they forced the developer to release a “director’s cut” of the ending that was more concrete and less abstract. It upset fans with the abstraction of the ending, many citing their disdain for “magic in space.” They’d spent dozens of hours as Commander Shepard and there had to be a reason for all of it, right? It almost ignores the melancholy tone and atmosphere of the entire third game, where our intrepid heroes are in a race against time to stop these mysterious Reapers in their plot to destroy the galaxy, but the game itself was far more reflective than that. Sure, there were datapads around every corner describing the Reapers, their indoctrination, and history, but there was also a very real theme of “man” against nature, the questions of existence itself and a reflection on the Reapers’ and their methods to how us, the actual people in the real world, act in the name of progress and treat other people.

The problem is they buried those themes under loads of lore and world building, the stuff people find easier to grasp onto and fall in love with. To reflect on those problems means to not have a jigsaw puzzle laid out before the viewer, instead just open questions without solid answers. So while viewers are conditioned to think Christopher Nolan is an auteur director and writer who crafts meticulous experiences and would never produce something disappointing or lacking in some areas, the threadbare plot and characters won’t show through. Because there’s a wink or a nod early on. Bad dialogue mixing? That’s not on Nolan, that’s on the viewers for not stretching their brains out to imagine the director giving some audible clue to a theory that may or may not be true, although it literally doesn’t matter to the plot of the film.

Being overloaded with raw information and stimuli is a feature of how this generation consumes media. This coincides with humanity’s long struggle to understand everything and wrap ourselves in the flag of logic and reason to explain our everyday struggles. Our art and entertainment serve as a reflection of this need for answers and a way to parse the deluge of information at our disposal while refusing to engage it in a non-critical manner. Criticism comes from not just understanding, but emotion and experience. The more our art and entertainment play to just this idea of understanding, with emotion and experience taking a backseat to or only there as set-dressing, the further we can collectively slip away from ourselves.

A game series like Mass Effect presented gamers with a few branches at the end, which some saw as a betrayal of the series’s many choices. Shepard, gravely injured and pushed to the limit, has an experience with something Shep doesn’t quite understand but knows there is a choice to make. The television series Lost was built on Abrams’s mystery box idea, but there were too many threads, too many characters and too much the writers wanted to say, so they chose an abstraction. Inversely, when Game of Thrones tried to tie everything together in a neat bow, what was an inevitable, depressing, and somewhat open-ended ending came. This drove fans to petition for a better ending and has seemingly tied the hands of George R.R. Martin to where he’s unsure of how to continue writing his series knowing the weight of every decision and the fervor of the fans.

citizen kane

Our entertainment and popular art has taken the hardline stance that there needs to be more of everything. No stone should ever be left unturned, metaphor be damned. We’ve somehow still refused to see a film like Citizen Kane for what it is, even with the release of Mank, a dramatized fiction about the writing process behind Citizen Kane, that plainly explained it was a film about a wealthy man who had everything he could ever buy, but lost his humanity and sold out his people in the process of. Instead, people keep asking the question that the film’s narrative used as its framework: why did he say “Rosebud” when he died, and what does it mean? Hollywood today would create a Citizen Kane 2 centered on Kane’s missing sled and uncovering his fond childhood memories so everyone could say “see, he was happy as a kid because he had his mom and his sled, not just money!” An observation that a viewer could come to by watching Citizen Kane and asking themselves some questions afterward and reflecting on the experience.

Instead of taking a series like Twin Peaks and reveling in the absurdity and abstraction, someone will always come along with a four-hour-plus video called “Twin Peaks ACTUALLY EXPLAINED (No, really),” where the presenter sits and presents his theory as a definitive take because, look, it’s all right there in the text, right? Well, sort of. Probably not. Somehow breaking down an expansive work into a YouTube video to explain “David Lynch thinks television is evil,” while ignoring thematic elements about the lurks beneath the surface of idyllic small towns and the part they play in systemic abuse, even with four hours and thirty-five minutes of explanation, feels flippant and ridiculous.

Meticulous detail, lore, and world building is a tremendous feature that can help expand our understanding and relationship with a piece of work. When done well, it can be astonishing and rewarding. It still does not replace the need for coherent storytelling and weaving meaningful metaphors into work. Being able to look deeper into a world will be something that reverberates beyond this movement in film, television, fiction, and entertainment at large, but hopefully without being such an inward, stifling crutch purporting to have definitive answers to big questions. The last thing any of us need is someone else telling us what to think or feel instead of letting us explore the work we love ourselves and determine how it made us feel while taking those cues from the creators as guides along our journey, not going along for their ride but creating our own within their worlds.


Dave Walsh is an author responsible for a pile of science fiction novels and co-creator of the ongoing satirical wrestling web series, SCFL Pro. Find out more at dvewlsh.com.

The post Stop Letting Lore and World Building Define Your Enjoyment of Things appeared first on ComingSoon.net.

Of Bird and Cage Review – Catch and Release

of bird and cage review 

I stumbled across Of Bird and Cage by chance, giving it more than a fleeting thought because I believed it was a BioShock Infinite reference at first. Although I had heard nothing about the game, this initial impression was enough for me to check out the trailer, which held my attention tightly as the premise unfolded. An experience that focused on the music, a dark story of serious themes, the threat of consequences all played out in an artistic production channeled through an interactive narrative. Of Bird and Cage should have been an excellent experience, but it instead reaches the level of concept album gone wrong quickly.

This is a unique game that has users playing through a metal album in a little over two hours. The story has incredibly dark connotations of addiction, sex, abuse, death, and more. Of Bird and Cage is bleak because of the reality it touches on in this hyper-realized experience. I’m not sure many players will claim to relate overall, but certain old wounds could be scratched open for those who have brushed against these issues, making it a rough adventure. The atmosphere strikes just right at some points with its mixture of the mediums, like something out of the early World of Darkness material mixed with the drama of a rigid after-hours soap opera. The choices feel as they have some weight, and the story changes a bit depending on how well the player does, along with what decisions are made. Still, the implementation of that doesn’t match the glorious ambition for the majority of the experience.

The game nails its music, putting importance on the sounds and how that drives the narrative further. The voice acting isn’t too bad, and the sound design is worth noting in certain spots. Visually the game doesn’t do anything spectacular with the locations themselves but helps to build a world for the music and story to adequately unfold, allowing the words from the songs to breathe a bit of life into this crummy rundown factory, the oppressive work environment, a poor trailer full of bad memories, and a typical dive bar. In between these areas are moments of creative expression that are almost spots of absolute creativity as they move with the music and the player’s reactions. The world is there, the tension is real, the music is pulsating, but the gameplay does not back up the good ideas, and much of what works could still use tweaking, but the rest may need a larger overhaul.

of bird and cage review

Much of the game will remind players of various Telltale titles or even David Cage offerings like Heavy Rain. However, I wish the developer, Capricia Productions, had paid more attention to what made those games flow. Once the introduction is done, and the music truly begins, the game is off with no intention of slowing down. There’s a reason the game can be completed in around two hours because the sections are all timed or driving the player to advance, making the pacing hurried and a bit of a mess. It’s impossible to explore much, and there are lists of objectives for most sections that are not easy to carry out, especially in an initial run. I know that the idea is to play Of Bird and Cage multiple times, challenge myself to do better, make different decisions, use the items, and unveil new possibilities, but this isn’t a welcoming approach. It’s almost impossible to know what to do on a first playthrough, leaving this nagging and unsatisfied feeling after every major event.

The timer almost kills the game. Combine that with the insanely stiff quick time events, weak gunplay, dreadful driving, and a few nearly impossible jumping portions, as well as maze-like environments, searching for items, and it’s just a storm of disastrous interactions while the beat plays on. The controls are too sensitive in spots, and the artificial intelligence is lacking. The biggest disappointment is that some simplification of these mechanics and getting rid of the timed events may have allowed much of these issues to be overlooked. On top of these shortcomings, there are plenty of bugs, invisible and dropped objects, and I had a couple of crashes. I especially enjoyed when there were two of the same character at some points, and when I won a fight, only to have the game keep punching me even though my opponent was laying on the ground unmoving, which didn’t end until the following cutscene.

I went into this excited to see how a game that focused so much on sound and its music would work for a visually impaired person like myself, expecting to give my eyes a break this time around, but I received the opposite and now remember not to want for such things. I’m a bit shocked by how bad this game is for people like myself. This is not only about reading and processing quick time events, having time to scan and understand important choices set on a brief fuse, but there is so much going on visually in some parts that it was almost overwhelming. The text on the loading screens is also incredibly small, and several actions in the game are rushed to keep up with the tempo of the music. I quickly realized that I disliked how the game made me feel for not being acutely sighted enough to keep up, and it is woefully unhelpful in the accessibility department past providing basic unalterable subtitles.

of bird and cage review

This game is beautiful on the outside, ambition personified, but it, unfortunately, can’t stand up under the pressure of its own premise and might be better experienced as a music video. I despise how frustrating a second playthrough began to feel when I was trying so much harder to enjoy it. Even when I knew what was expected and what I could do in their world, it became harder to find the enjoyment. Sadly, Of Bird and Cage doesn’t even handle some of its better mechanics (like the drug use) well, dropping it for the story and losing some of that itch for greatness it almost had.

There’s still a lot to appreciate about Of Bird and Cage, such as the music, the tone, the desire to do something like what we almost saw. Hopefully, this isn’t the last from the developers as I respect the drive, but slow down, pull it back, work with the good ideas, and don’t let the music go flat again. 

Score: 6/10

As ComingSoon’s review policy explains, a score of 6 equates to “Decent.” It fails to reach its full potential and is a run-of-the-mill experience


Disclosure: critic received a copy of the game via the publisher for the Of Bird and Cage review. The game was reviewed on PC.

The post Of Bird and Cage Review – Catch and Release appeared first on ComingSoon.net.